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BSDF stands for? Bidirectional Scattering Distribution Function, which is a mathematical function that characterizes how light is scattered from a surface.
It is mathematically defined by the following formula:
Where:
It is mathematically defined by the following formula:
In practice, this phenomenon is usually split into reflected and transmitted components, which are then treated separately as BRDF (Bidirectional Reflectance Distribution Function) and BTDF (Bidirectional Transmittance Distribution Function).
During an optical design process, accurate simulation results rely on accurate optical properties. Indeed, geometry alone does not determine light distribution; it’s the optical properties that determine how the energy and direction of the rays change. For this reason, it’s important to know as precisely as possible the optical characteristics of the materials that will be used. The best way to obtain precise characteristics is to measure the material directly and export the data to use in an optical software tool.
Requirements:
草榴社区:
There are two principal ways to measure BSDF: goniophotometer and camera-based system. 草榴社区 provides two solutions for both.
You can measure BSDF with a classical goniophotometer, where a static light source illuminates a sample, and a mobile detector turns around the sample to collect the scattered light (or the opposite – with a mobile light source and a static detector).
草榴社区 offers two goniophotometer solutions: the 草榴社区 REFLET 180S and the High Specular Bench.
For these high-resolution, high dynamic motorized scatterometer systems, we provide measurement services in our lab, but the 草榴社区 REFLET 180S is also available for purchase.
草榴社区 REFLET 180S | 草榴社区 High Specular | |
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Type | BRDF/BTDF | BRDF/BTDF |
Dynamic range | 109 | 1013 |
Wavelength range | 400nm to 1700nm | 280nm to 10,6µm |
Incident angles | Tunable: +90° to -90° | Tunable: 90° to 0° |
Angular range | Full sphere | 1 Plan from -10° to +90° |
Angular accuracy | < 0.1° | < 0.02° |
Repeatability | < 1% | < 1% |
Weight | 80 kg | 200 kg |
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You can also measure BSDF using a camera-based system, where a source illuminates the sample and a system of lenses sends all the scattered light to a camera.
草榴社区 develops and assembles two camera-based systems: the 草榴社区 Mini-Diff V2 and the 草榴社区 Mini-Diff VPro, and both are available for purchase. The 草榴社区 Mini-Diff VPro (left) is delivered with its own “dark room” and temperature control. The Mini-Diff V2 (right) is a portable device that is fast and easy to use.
草榴社区 Mini-Diff V2 | 草榴社区 Mini-Diff VPro | |
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Type | BRDF/BTDF | BRDF/BTDF |
Dynamic range | 105 | BRDF 105 BTDF 106 |
Wavelength range | 630nm, 525nm, 465nm, 940nm | 630nm, 525nm, 465nm |
Incident angles | Fixed: 0°, 20°, 40°, 60° | Tunable: 0° to 60° |
Angular range | Sphere [0° ; 75°] [0° ; 360°] | Sphere [0° ; 75°] [0° ; 360°] |
Angular accuracy | 1° | 0,5° |
Repeatability | <2% | <2% |
Weight | 2 kg | 42 kg |
Advantages |
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All of these instruments enable you to export measurement data into simulation software to be used for design.
Precision Light Scatter Data for Faster, More Cost-Effective Optical Product Development
The measurements of a surface for vehicle dashboard material can be used in R&D to evaluate the grain size to determine which one reflects the least and scatters the most. The goal is to have the most diffusing surface possible in order to decrease reflection in the windshield for driver safety.
To compare the scattering of two dashboard surfaces with different grain sizes, the measurement of the BRDF is performed for four angles of incidence (AOI=10°/30°/50°/70°) with a white light.
For both surfaces, there is a large Gaussian peak with scattering on each side and a Lambertian background.
The level of the background is similar, but Reference 1 is more specular and Reference 2 is more diffusive; this shows that Reference 2 is more suitable for use as a dashboard.
Thanks to the capability of exporting the measurement data to design software, you can use this data to perform a simulation in LucidShape.
Using the data in LucidShape, you can perform a simulation and draw the same conclusion: Reference 1 is more specular and Reference 2 is more diffusive, which means the driver will be experience less glare with Reference 2.
Directly measuring the BSDF enables designers to choose the right material or coating, achieve an accurate rendering, and reduce the cost of prototyping.