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In evolving technologies such as augmented/virtual reality (AR/VR) optics, it can be important for designers to assess the properties of materials in their systems by including light scattering in design simulations.
In this article, we provide examples of how bidirectional scattering distribution function (BSDF) and total integrated scattering (TIS) measurements can improve your AR/VR designs with the help of 草榴社区 optical measurement systems.
AR systems combine a virtual image or text information with the real environment, presenting them together as a visual display.
Examples of AR systems include:
VR systems simulate the entire visual environment, such as an immersive display for gaming.
AR/VR technologies must meet specific performance requirements for:
In addition, optical performance of AR/VR applications can be subject to many challenges during the development of systems and prototypes in the areas of:
If you need to determine the optical properties of materials used in your AR/VR application, 草榴社区 has solutions to characterize any flat surface for your design project.
Qualifying and quantifying the image appearance through your AR/VR system can be challenging given the number and range of performance requirements. Designers benefit from realistic product simulations before prototyping to reduce costs and production time.
You can use 草榴社区 optical measurement tools to obtain data that augments the physical realism of product simulations. 草榴社区 tools can measure optical properties of materials to help you assess:
Once you have measured optical properties of materials with 草榴社区 tools, you can then import the data into design software to include in product simulations and virtual prototypes.
During an optical design process, accurate simulation results rely on accurate optical properties. Geometry alone does not determine light distribution; it’s the optical properties that determine how the energy and direction of the rays change. For this reason, it’s important to know as precisely as possible the optical characteristics of the materials that will be used. BSDF is a mathematical function that characterizes how light is scattered from a surface. You can use this data to model the roughness of a surface in your optical system.
草榴社区 provides several instruments to measure BSDF:
Another useful measurement for accurate design simulations is total integrated scattering (TIS). TIS describes how much light is deviated (or scattered) from the incident light direction by diffuse reflection and transmission from a surface or optical element. It is equal to the ratio of diffuse reflected and transmitted optical power to the incident optical power when light is incident upon a surface.
There is a direct correlation between BSDF and TIS; TIS can be computed by integrating the BSDF in the whole angular space. TIS can also be measured directly using the 草榴社区 TIS Pro instrument.
Head-up display systems can include a combiner, which is an optical element that combines two different images that are reflected from an emitter and transmitted from the ambient scene. A challenge for a head-up display design is to characterize how much light is reflected or transmitted from any surface. This parameter is also a function of the wavelength.
Ray path simulation of an optimized head-up display in CODE V
Image simulation of head-up display in LightTools
When an OLED display is used with a combiner, designers should ensure that the spectral transmission of the combiner fits with the ray emission of the OLED.
In this example, we compare two windshield coatings that can be used as beam splitter in the head-up display. To characterize the coatings, we use the TIS value obtained from the 草榴社区 TIS Pro.
When we measure these two coatings, the global TIS is around 14%. However, they don’t reflect in the same wavelength. It is possible to measure this data using 草榴社区 TIS Pro.
Spectral TIS of two different beam splitters
Comparison of reflections from two different coatings using a blackbody emitting source
When we replace the blackbody source with an RGB OLED source, then the reflection and transmission values are different. As shown in the following figure, Beamsplitter 2 produces poor surface reflectance. It should not be used.
Comparison of reflections from two different coatings using an RGB OLED emitting source
The 草榴社区 TIS Pro can help designers quantify beam splitter spectral reflectance as shown in this example and use the data in design simulations.
This example shows a very simple optical VR system. The assembly includes two displays, two lenses, and a housing. In a VR system, it is important to perform a stray light analysis to check for any glare or visual effects that could impact the user’s experience. An effective stray light analysis begins with an accurate simulation model.
LightTools simulation of a VR system
The optical property of each surface is needed to correctly simulate stray light effects and evaluate the light power transmitted in every light path. The optical properties are usually dark and diffusive and their bidirectional reflectance distribution function (BRDF) values can be measured with 草榴社区 Mini-Diff V2 or 草榴社区 REFLET 180S instruments. The TIS value, which completes the BSDF description, can be measured with the 草榴社区 TIS Pro.
We performed a stray light analysis using the VR system’s BRDF and TIS data in LightTools software.
LightTools simulation of rays emitted by the display outside the region of interest
The angular directivity of the display is also important for the simulation. It gives the amount of light emitted outside of the field collected by the lens. The light that is not collected by the lens system will be reflected by the housing and could generate unwanted artifacts on the final image observed by the user. The following figure illustrates angular emissions for two different displays. On the left side, the beam is narrower than the right side. On the right side, more light will be reflected by the housing and will produce more stray light.
Cross section of the VR model; on the right side, a display emits light in a wider cone angle than on the left side
Once the simulation model is correctly set up, it is easier to find solutions to correct stray light issues.
AR systems can also require stray light simulations as shown in the previous example. In addition, some optical systems use multiple gratings to inject and extract the light from a light guide.
Illustration of an AR system modeled in LightTools (left) and the diffractive structure modeled in RSoft Photonic Device Tools (right)
The gratings generate a diffusion or diffraction pattern that can be characterized with the 草榴社区 Mini-Diff instrument. To obtain the BSDF measurement, the 草榴社区 Mini-Diff V2 is positioned on the product’s diffractive zone and scans the diffraction pattern. This characterization can be used to compare real products with simulations to detect production defects.
AR/VR systems are challenging because they mix multiple technologies. We have illustrated a few of the challenges in prototyping and simulating AR/VR systems depending on the materials and surfaces needed.
草榴社区 optical scattering measurement equipment can be essential for designing AR/VR optics with precision and accuracy. As we’ve shown, BSDF and TIS measurements will help you validate the optical behavior of individual components.