草榴社区

?? ??? ?? ???? ?????? ??? ??????.

 

??? ??? ?? ??? ?? ??? ??? ???. ??? ?? ? (Adaptive Driving Beam) ?????? ??? ?? ?? ??? ???? ??? ???? ???? ????? ??? ???? ??? ???? ??????. ? ???? ADB ?????? ?? ? ????? ?????? ?? ??, ?? ADB ? ?? ??? ????? ?? ?? ??, ?????, ?? ? ?? ??? ???? ??? ?????. 

??? ?? ? (ADB) ?????? ? ??? ???? ???? ?? ??? ????? ??? ???? ?? ? ??? ???? ????? ???????.

? ??? ??? ??? ???? ?? ??? ???? ???? ??????. ??? ??? ????? ???? ??? ???? ?????. 

An expanded design toolset is required for the development of ADB or pixel light systems | 草榴社区

ADB ?? ?? ?? ??? ??? ???? ??? ?? ?? ??? ?????.


草榴社区 Pixel Light Workflows

????? ?????

Pixel Light Driving Simulation

?? ??? ??? ?????? ?? ??? ?? ?????? ??? ?????. ? ???? ?? ??????? ??? Bounding box? ???? Shadow mask? ???? ??? ?????. ???? ???? ?? ? Bounding box?? ????? ? ??? ????? ???? ???????.

In LucidDrive, bounding boxes of other motorist stencil masks are calculated, both for the left hand and right-hand lamps | 草榴社区

LucidDrive??? ?? ??? ??? ?? ??? ?? ?? ??? ??? ???? Bounding box? ?????. ?? ???? ??? ?? ?? ??? 0?? ????? ??????. 

??? ?? ??? ?? ?? ??? ???? ?? ??? ???? ???? ??? ??? ???? ?????. ??? ? ???? ??? ?? ?? ??? ???? ?? ???? ??? ?????? ????? ? ? ????. ??? ???? ???? ???? ??? ???? ????? ?? ???? ???? ?? ? ????.

Masked zones (see aiming wall) are illuminated by one or two lamps, or if both lamps are masked, have no illumination | 草榴社区

??? ??? ?? (Aiming wall ??)? ?? ?? ??? ??? ?? ??????. ? ??? ?? ???? ???? ??? ????.

Physics-Based Pixel Light Driving Simulation

??? ?????, ?? ??? ?? ??? ?? ?????? ?? ???? ??? ?? ??? ?????. ? ??? ?? ????? ?? ? ?? ??? ??? ???? ?? ??? ???? ?????. ?? ?? ???? ??? ???? ?? ??? ???? ??? ???? ? ?? ? ?????.

The simulated light distribution for each individual source pixel is used during the driving simulation. The masked region shown on the aiming wall is not entirely dark anymore. Instead, you can see some illumination caused by Fresnel reflections, aberrations, stray light effects, ghost images from your optical system, impact of coatings, etc. | 草榴社区

? ?? ?? ??? ?? ????? ? ? ??? ?? ????? ?? ?????. Aiming wall? ??? ??? ??? ? ?? ??? ??? ????. ?? ??? ??, ??, ?? ??, ?? ???? ??? ???, ??? ?? ??? ?? ???? ?? ?? ? ? ????.

??? ??? ??? ??? ????? ?? ??? ???? ?? ?? ????? ???, ??? CPU ? GPU? ??? ??? ????. ??? ???? ???? ??? ?? ??? ????? ?? ???? ???? ??? ??? ??? ????. PC ????? ?? ?, ??? ?? ?? LucidDrive?? ? ?? ??? ????? ?? ???? ??? ??? ?? ??? ??? ?????. 

Designing the Optical System

?? ??? ??

Field of View and Effective Focal Length

ADB ????? ??? ??? ???? ?? ?? ??? ???? ??? ?????. ?? ??, OSRAM Smartrix HD ??? ???? ? ?? ??? ???? ???? 32?, ???? 8?? ? ??? ??? ? ????. ?? ?? ??? F ?? ?? ??? ?? ??? ??? ??? ??? ??? ??? ???????.

 Using the OSRAM Smartrix HD Setup (ImageJ. Trommer, T. Feil, D. Weissenberger, R. Fiederling, und M. Rayer, “New Possibilities with ?AFS modules - The Path to High-Resolution Full-Matrix Headlamps,” in Proceedings of the 12th International Symposium on Automotive Lighting (ISAL), Vol. 17, 2017, p. 335.) as pixel light source. | 草榴社区

?? ???? ???? OSRAM Smartrix HD Setup

(ImageJ. Trommer, T. Feil, D. Weissenberger, R. Fiederling, und M. Rayer, “New Possibilities with ?AFS modules - The Path to High-Resolution Full-Matrix Headlamps,” in Proceedings of the 12th International Symposium on Automotive Lighting (ISAL), Vol. 17, 2017, p. 335.)

Optimization in CODE V

?? ????? ???? ?? ???? CODE V?? ?? ??? ????? ??? ?????. ? ?????? ?? ??, ?? ?? ??, ?? ?? ?? ? ?? ??? ?? ?? ??? ??? ?????. ??? ?? ??? ?? ??? ??? ??? ????? ??? ??? ??? ??? ???? ????.

Before and after optimization in CODE V | 草榴社区

CODE V? ??? ??? ?? ?

Simulation in LucidShape

LucidShape ?????

Importing and Setting Up the Model

CODE V?? ?? ??? ???? ??? ? ?? ?????? ?? ??? LucidShape?? ??????. ??? ??? ???? ? ????? ???? CODE V ??? ???? ??? ??? ? ????. LucidShape? ?? ?? ?? ??? ?? ?? ??? ????? ??? ? ??? ?? ??? ?? ?????.

Running the Simulation

LucidShape? ????? ?????? ? ??? ??? ?? ???? ???? 3D ? ?? ??? ???? ?? ? ??? ?? ????? ?? ??? ?????. ? ?? ?????? ?? ???? ?? ??? ??? ??? ? ???? ???? ?? ?? ?? ??? ?? ? ????.

Physics-Based Pixel Light Simulation in LucidShape and pixel resolved illumination distribution | 草榴社区

LucidShape? ?? ?? ?? ?? ????? ? ?? ??? ?? ??

Example: FMVSS ADB Headlight Glare Evaluation

??: FMVSS ADB Headlight Glare ??

? ?????? ??? ???? ?? FMVSS ADB ????? ??? ??? ??????. ???? ?? ?? ??? ??? ??? ???? LucidDrive?? ?? ?????? ???? ?? ???????. LucidDrive? ?? ??? ?? ??? ????? ???? ?? ? ?? ?? ??? ??? ? ????. 

LucidDrive recently introduced a sensor capability that makes it possible to assess the illumination quantitatively now also during or after a driving simulation. Here, various sensors are recording the illumination of the respective sensors over time. This is done to assess glare for the FMVSS 108 ADB test. | 草榴社区

LucidDrive? ?? ?? ????? ??? ?? ??? ????? ??? ? ?? ?? ??? ??????. ???? ??? ??? ?? ??? ?? ? ??? ??? ???? ????. FMVSS 108 ADB ???? ???? ???? ?? ?????.

Conclusion

??

??? ?? ? (ADB) ????? ???? ?? ?? ??? ???? ??? ??? ? ??? ?????. ?? ?? ??????? ??? ?? ?? ??? ????? ? ??? ???? ???? ?? ???? ???? ? ?? ?????. ????? CODE V, LucidShape ? LucidDrive? ?? ???? ???? ADB ????? ?? ???? ??, ?? ? ??? ? ????.

?????, ? ????? ??? ?????? ?? ??? ?? ? ?????? ???? ?? ???? ?? ??? ???? ? ??? ??? ? ?? ??? ??? ?????.

On-demand ?? SolvNetPlus?? ????? Tech talk? ?????? (??? ????? ??? ??? ?? SolvNetPlus? ???????).